AI Insights · Timothy · June 2022
Top 5 Gacha Games on iOS in Central America: Q2 2022
Explore the performance of the top 5 Gacha games on iOS in Central America during Q2 2022, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2022, the top Gacha games on iOS in Central America showcased varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends for each app, based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com experienced a steady weekly revenue, peaking at around $12.9K in the first week of April and gradually declining to approximately $7.5K by the end of June. Weekly downloads fluctuated, starting at 19.4K in late March and dipping to around 13.7K by the end of May before rising again to 16.6K in late June. Active users showed a slight decline from 592K in late March to 543K by the end of June.
Nintendo Co., Ltd.’s Mario Kart Tour saw a peak in weekly revenue of about $12.6K in mid-April, with a notable dip to approximately $7.6K in late June. Downloads showed an upward trend, starting at 13.4K in late March and reaching 17.4K by the end of June. Active users fluctuated around the 100K mark, peaking at 109K in early April and stabilizing at 94K by the end of June.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw significant spikes in weekly revenue, notably peaking at about $19.2K at the end of May. Downloads surged from 2.7K in late March to 21.1K in mid-June, with active users increasing from 24.7K to 51.9K over the same period.
SEGA’s Sonic Forces PvP Racing Battle had a varied revenue stream, peaking at $2.6K in early June. Downloads started strong at 2.7K in late March, reaching nearly 9.8K in mid-April before declining to 3.4K by the end of June. Active users grew from 11.5K in late March to 30.5K in late April, before settling at around 23.3K by the end of June.
Asphalt Legends Unite from Gameloft showed a relatively steady performance in weekly revenue, peaking at $1.2K in mid-April. Weekly downloads remained consistent, starting at 6.5K in late March and maintaining around 6.2K by the end of June. Active users hovered around the 20K mark, peaking at 22.5K in late May.
For more insights and detailed data, visit Sensor Tower.